I just had to rework the door frame a bit to 'match' the hallway. The doorway behind the stair railing pillar goes to the garage, and came with the garage product. The garage is from a third content creator, that I wanted to incorporate as well. The Kitchen and Living rooms were two separate products from different content creators, and were the 'impetus' for me wanting to create a 'unified' house for my crossover story. Here's the shot of the hallway from the Kitchen and Living room angle. Oh and the picture frame, with some image I added. About the only 'premade' product you see here is the door you see behind Coco and the stairs. My point is that this entire area is effectively a new room built almost entirely inside of Daz. There's some other details involving the stairs, but I don't have a test render handy at the moment (on a different computer). Also, I was still aligning the walls in this section, hence the 'seam' behind Coco's head (fixed that after I did this render). I've since finished up this staircase/hall area after I did this render, and unified the textures/coloring for the stucco walls and ceiling but haven't done an updated 'showcase' render for it as of yet. This is an early 'test render', so don't mind the black texture to the left.
#Geometry editor daz studio windows
Here's an earlier render of the staircase area, which is between the garage and the living room, and between the two long windows I just mentioned and the front door.
#Geometry editor daz studio plus
Plus the two bedrooms and laundry room on the second floor didn't have windows on that side in the first place, although I added the small second floor window above the hot tub deck just for fun. Also, I intentionally kept the number of windows on the back wall to a minimum, as it's facing North (the house is located in the northern hemisphere in my mind), hence no sun ever hits the north wall. This was a slight wall misalignment issue, which I addressed after doing this render. Note the seam above the corner of the flower planters next to the hot tub in the above render. The 'lot' the house is sitting on is from Airport Island, although I replaced the pool with a tennis court: This was done almost entirely in Daz Studio only, combining several existing products into a unified structure, with a couple of things done in Hexagon (the moulding I mentioned, and I need a 'parallelogram' for my glass section under the railing bannister on the stairs, and a simple triangle for my planter dirt. Usually because the existing product has the stuff I need, and if I'm doing fanart, I like to use/work with the same models that the 'source material' uses.
If I was building rooms from scratch, then working with a separate program would be fine, but I'm often modifying existing products as opposed to trying to build something new.
I use the geometry editor tool to delete the stuff I don't want, and then replace the stuff I need with primitives, objects made in Hexagon, etc. I'm sure using other programs might be faster in some cases, but in my case, particularly when I'm joining separate room products together, just working inside of Daz ensures that the texture maps won't get messed up when exported and then re-imported. I recently made a moulding strip for my walls in Hexagon, with the irregularly shaped profile, and a separate 'outside corner' moulding piece, also in Hexagon, then imported these into Daz and placed them manually in there. So, I did this (building an entire house) the hard way, with Daz3D primitives and Hexagon.